Creative Chronicles: Design
23 April 2018
Creative Chronicles brings together key insights, information and statistics from the experts at Creative Assembly. We hope this will inspire students and those considering a career in games development.
This edition of Creative Chronicles focuses on Design.
Games are at the intersection of art and science. It is the game designer’s job to keep ahead of this constantly evolving world, reinventing from one-step to the next to surprise and delight the player. While people are hardwired to enjoy games, what keeps them playing is the sense of purpose games can provide. This is created through gameplay that the player can master and have the freedom to choose how they play.
Designers are looking to create an emotional response. But as no player has the same emotional make-up, designing for emotion can be a moving target.
TALENT IN THE UK
While there are many approaches to game design, there are some fundamental principles to make sure that the design best supports the overall game development process. Game Designers should have a concrete understanding of these fundamentals.
In the UK games industry, it is difficult to find high quality game designers but not for a lack of education courses in this area. In fact, the opposite is true.