Level Designer - CA Sofia

Total War Design
Creative Assembly Sofia are looking for an exceptional developer to become a part of the level design team.

In this exciting opportunity, you will have the opportunity to work on an exciting unannounced project. You will have ownership of multiple levels - both single player and multiplayer - and drive them all the way through development.

As a Level Designer on the project, you will understand the narrative and gameplay ambition for each level and have a willingness to take design direction when offered. You will be proactive in communicating progress and solving problems.

Key Responsibilities

Day to day, you will create and implement level design in a collaborative multidisciplinary environment. You will drive the design of your level(s) from paper design all the way through to shipping the game. As a key member of the team, you will be responsible for the planning, level layout, setup and tuning of single player levels, from high concept through to detailed scripting. You will also use our visual scripting system to implement bespoke gameplay in the single player levels.

At our studio, a Level Designer collaborates with other designers, artists, animators and programmers to create levels that are not only incredibly fun, but also feel unique. You will conduct play-testing sessions and gather feedback and action points to refine the levels and gameplay. You will also take part in other play-testing sessions, providing feedback and suggestions to help fine tune and improve the game. As a Level Designer on the project, you will also look to implement player feedback to ensure playability and appropriate level of difficulty.

Knowledge, Skill and Experience

Essential
  • Ability to communicate effectively with other designers, management and peers in other disciplines
  • Ability to manage own time and work within deadlines
  • Game scripting experience using Kismet or similar visual scripting system
Desirable
  • Very good working knowledge of 3DS Max, Maya or similar 3D package
  • Experience with a wide range of game genres including but limited to: first person, third person, RTS, RPG and strategy games. You should have a broad range of knowledge and experience of computer and video games.
  • Very good knowledge of World Machine Engine 
  • Experience developing multiplayer levels and content to a high standard



We are Creative Assembly

We gather the greatest talent out there, coming together to craft authentic and detailed experiences of the highest quality.

We focus on our strengths and embrace our uniqueness, collaborating across teams and giving everyone the trust and respect to be masters of their craft.

Our values form the foundation of our culture and ethos:
  • Quality - Everything we do is about quality, from individual actions to final products, we take pride in the detail and authenticity of all our creations.
  • Focus - We focus on our strengths as a studio. Our teams might work across different projects, but our goals and vision should be clear for everyone.
  • Teamwork - We are a collective who thrive working across teams, empowering each other to succeed.
  • Respect - Respect at CA is given as a default, we respect each other as diverse and unique individuals, who come together to create games our fans will love.
  • Trust - Alongside respect, we trust each other, our teams and our leaders as experts of their craft. Everyone is given creative autonomy and freedom to make a real contribution to our projects and our legacy.
Our studio sites have disabled access. We are an equal opportunities employer and encourage applications from suitably qualified and eligible candidates regardless of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief.