Environment Artist

We have an opening on the Total War: Warhammer team, for a versatile Environment Artist, who has a breadth of environment art skills, including organic and inorganic modeling, terrain generation and level building/polishing.

Required:
 Visual flare and talent
 Skilled in 3ds Max/Maya/Modo
 Experience with ZBrush & Photoshop
 Knowledge of games development pipeline/environment/engines
 Self motivated, good communicator, positive can do attitude, team-player
 Love of visual environment creation

Ideal:
 experience with Substance Designer and Painter
 experience with height maps
 Proven experience implementing game environments
 2d concepting or technical Art skills always a plus!